Activity
Name
|
Description
|
Diagram |
Purpose/Coaching
Points |
||||
|
1 |
|||||||
|
Head
It/Catch It |
A
circle of players surrounds coach/server. Server moves around, softly tosses
ball to players head. As ball is in the air the server calls out “head it” or
“catch it” and the player must do the opposite. A mistake and a point are
given. The idea is to have the least points in a period of time. Progress: Increase number of
servers to players. Increase the speed of tosses. |
x
x x x
x x x x |
·
Introduction to heading ·
Concentration of commands |
||||
|
2 |
|||||||
|
Heading
Juggling |
In
pairs, in an open area, players heading to each other counting successful
exchanges. Give players opportunity to beat previous score. Progress:
Have
players move across the field heading in pairs. Players
may juggle with head before heading back to partner. |
|
·
Controlled heading ·
Eye on the ball –read flight of ball ·
Area of contact |
||||
|
3 |
|||||||
|
Heading
Wars |
Multiple
pairs of players defend a small goal four yards across from each other. One
partner tosses ball in the air to other partner to attempt heading on goal
while server must defend goal. Take turns heading and defending goal. First
player to two wins round. Rotate players down the line for multiple games. |
4yds
/ / |
·
Heading for Attack ·
Body Mechanics ·
Competitive activity |
||||
|
4 |
|||||||
|
Throw/
Head/Catch |
Two
teams of 6 players in 35x40- yard area with goals. The objective is to head
into opposition’s goal. Start play with two-handed, underhand throw by
attacking team. The receiver attempts to head the ball to any teammate who,
in turn, must catch it before it hits the ground or it’s a turnover. He can
take 3 steps and within 5 seconds must throw it to the next player, who heads
it to another player, who catches it, tosses it for a teammate to head. All
shots must be from headers. Defenders are not allowed inside 6-yard box,
cannot block any throws. They can contest headers of intercept ball after a
header. |
|
Heading
for Attack: Direct
ball to goal, teammate, path of teammate. Timing
of jump to attack ball at highest point. |
||||
|
5 |
|||||||
|
The
Game |
Two
teams of 6 playing in 35x40 yard area. One point for goals coming from shots
and 3 points for goals coming from headers. |
|
The
game Looking
to head to goal whenever possible for extra points. |
||||